
Examine Command:
1. create examine (no options)
2. The examine command marks the object as an object that can be "examined". When an object is examinable, the mouse cursor changes to a four-direction arrow when placed over the object in order to indicate that it can be examined with the mouse. So, users can left-click on the object and while holding the button down, move the mouse to rotate the object in three dimensions in order to examine all sides of it without having to move themselves.
Move Command:
1. (create, activate, bump or adone) move x y z (loop OR noloop) (sync OR nosync) time=_____ wait=_____ name=_____
2. The move command causes an object to move smoothly from one location to another and then back again. The "x y z" values are in meters and all are required. See the Rotate Command page for explantions of the "x y z" directions.
3. The loop and noloop flags specify whether or not the object stops after returning to its original position, or moves repeatedly back and forth between its starting and ending positions. The default is noloop so you must type loop if you want the object to move continuously.
5. The sync and nosync flags are only meaningful for loop so if sync is specified then loop is also assumed. The default is nosync.
6. time=_____ specifies how long the object takes to move from back and forth and back again expressed in seconds. The default is 1 second. Fractional seconds (e.g. "0.2") can be used.
7. wait=_____ specifies how long a looping move waits at either end of its journey before moving back to the other location. The default is 0 seconds. Fractional seconds (e.g. "0.2") can be used.
8. name=_____ of another object to apply the move action to when using "activate" or "bump".