Here is the official documentation that a version 3.4 Beta Tester accumulated over the course of that version's development. This month we'll feature World Owners' additions and enhancements. Thanks so much, TechnoZeus, for your hard work in keeping all of us "little guys" up-to-date and informed during the long journey of version 3.4! : )

New World Options:

Cybernetworlds 3.4 offers many new features for world owners. In fact, the number of available world options has more than doubled from what it was in 3.3. World owners should upgrade to the latest world server as soon as possible in order to take advantage of this new functionality. The new world options are:


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Here are some of my observations of things you can tweak and adjust in 3.4:

CNW 3.4 TIPS:

I hadn't had enough experience at the new version 3.4 for me to provide much in tips by our last Newsletter deadline but it's now been over two months and I have enough to post for this Newsletter. CNW version 3.4 has most new features in the browser and world levels. As far as I know, other than a change in how movement looks to users that may cause minor relearning in how to position oneself for building, the majority of new 3.4 features involve world owner display settings for their world and several added user browser features (no new building options). First and foremost, you should heed these tips for optimum video performance in CNW version 3.4:

1. Make ABSOLUTELY sure that you have the very LATEST video and sound drivers
installed on your PC! Thinking that you just bought your PC in the last year or
so and the drivers should be fine is NOT sufficient! Virtually every single
video and sound card maker has had to output recent drivers in the last 6 to 12
months. Please read this webpage (it's rather old but still 100% relevant):

http://www.cybernetworlds.com/help/34//video_problems.html

2. If, for some reason you missed the info on the above page about updating
directx on your PC, here's a link specific to directx:

http://www.microsoft.com/windows/directx/default.aspx

3. Here's a breakdown of ALL that is new and improved in
version 3.4 in CNW:

http://www.activeworlds.com/help/aw34/aw34.html

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Here are some, mostly random, tips that I have accumulated over the last several weeks using CNW version 3.4:

- If you're experiencing slower than normal lag in areas where you moved better before, change your Options/Settings/Video tab box to enable (checkmark) the hardware T&L feature...then click Apply and then OK. You will have to reload all files as if you dumped your cache folder, in fact, once you are sure the hardware T&L option works for you (frame rate should go up), it would be a good idea to logout and actually dump your entire CNW cache folder to avoid bad overwrites that cause cache errors. If your CNW browser has you set for "Software Renderer" video mode, this option is grayed out and not available to you.

- When ever you first enter a world, it's always a good idea to click on "Visibility" at the top of the browser (between "Avatar" and "Web") and change it from "Float" to "40 meters" (or whatever the minimum is in that world). That will give your 3D card more time to adjust to the initial download and video rendering. Once the download is complete and the frame rate is acceptable, try upping the visibility settings until you're satisfied with the distance/lag time adjustment. You can even go back to the "Float" setting to see how that is once the download ends for you.

- Make sure that the checkbox for Ignore pitch while swimming/flying is checked in the Options/Settings because if you are under the water and standing on something and use page up/down to look up and down, otherwise you will start sliding.

- To adjust zoom in 3rd person, go to Options/Configure Controls and scroll down that list till you see "Camera zoom in" and "Camera zoom out" and you will have to assign keys to those controls in order to do that in 3rd person view. I used the / and * keys over in the far right number keypad area on my keyboard for that.

- I noticed when you use a bump teleport to go somewhere and then when you click your teleport back button to return, you now appear right in the middle of the bump object that sent you there and of course it's bumped so you go right back where you came from lol. Builders will either have to change all "bump" teleports to "activate" teleports so the "Teleport Back" button works or they will have to place "Return to Teleports" click activate teleport signs at the exits of all of their bump teleports to return the user to the start.

- If you're having trouble lining up for a precise view, as in building or reading signs up close, go to Options/Settings/General Tab then enable the "Precise Movement" option with a checkmark then click Apply and then OK. Now you will stop moving the instant you release the arrow keys.

- If you have changed video modes a few times, you may have some files in your cache folder that are corrupted and those cause errors when you come within view of them. You should probably delete the entire cache folder in your CNW folder to start with fresh files under your current video mode.

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Of course, as usual, you can email me at: ewasx@cybernetworlds.net with any questions you still may have. If it's urgent you contact me immediately, you can telegram me in CNW also.

 

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Avatars.dat Files for 3.4 Worlds

Here's an explanation of how avatars.dat files are done for worlds for 3.4 versons of CNW. I cheated a bit and pasted over Mauz's tutorial on avatars from her help webpage, however, English is not her native language (she's in central or eastern Europe from what I've heard) so I did some extensive re-writing of a lot of this to make it more understandable for native English speakers lol. NOTE: Anything listed in italics or with a (3.4) next to it indicates new features added for the current CNW 3.4 version.

The avatar menu for your world is in the file avatars.dat. It must be in plain text (.txt) format. Zip it and put it into your world's avatars folder.

At the very top of the file there must be this line:

version 3

After that is each avatar defined in this format:

avatar
 name=Gray
 geometry=gray.rwx
 autowalk
 beginimp
  walk=gray01
  wait=gray02
  idle=gray02
  endwait=gray07
  endwave=gray06
  warp=gray01
 endimp
 beginexp
  happy=gray03
  angry=gray04
  wave=gray05
 endexp
endavatar

You can just copy and paste avatar definitions (each paragraph between "avatar" and "endavatar" including those words) from existing avatars.dat files and put them into any order you want. There can be a maximum of 251 avatars in the list, plus 5 special avatars, however after about 125 are on it, the menu starts to become too big to view with most video resolution settings. The length of avatar names will also expand the menu box out more if they are long, thereby reducing the amount of avatars you can list on the menu before it goes off the edge of the screen. If you have any kind of typos in your avatars.dat file, then the avatar where the typo is and maybe even all avatars after that won't show up in the list.

Public Speakers (ppl with bold chat rights) have five extra avatars at the end of their avatar list, called special avatars. You don't put them in the avatars.dat file, but instead you name the files containing the avatars as special1.zip, special2.zip etc, and put them in your avatars directory. Special avatars can have sp1wait, sp1end and sp1walk seqs; replace 1 with 2, 3, 4, or 5 for the other special avatars. Name them sp1act1.zip, sp2act1.zip etc, and put them in the seqs directory.

 

~Ewasx~